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18 September 2026 – Present

Base Statistics

Pulse Trooper
Cost: Coin3,250 • Intermediate • Defense
Cost
Cash$2,100
Placement Footprint
Very Large (2.25)
Sell Price
Cash$700
Placement Type
Ground
Damage
Damage13
Damage Method
Pulse
Firerate
Firerate1.5
Hidden Detection
N/A[1]
Range
Range7.5
Lead Detection
Level 2+Level 2+
Placement Limit
Placement Limit7
Flying Detection
N/A[2]
Pulse Trooper
Cost: Coin3,250 • Intermediate • Defense
Cost
{{{PVP Cost}}}
Placement Footprint
{{{PVP Footprint}}}
Sell Price
{{{PVP Sell Price}}}
Placement Type
{{{PVP Placement Type}}}
Damage
{{{PVP Damage}}}
Damage Method
{{{PVP Damage Type}}}
Firerate
{{{PVP Firerate}}}
Hidden Detection
{{{PVP Hidden}}}
Range
{{{PVP Range}}}
Placement Limit
{{{PVP Placement}}}

Upgrades

Capacitor Boost
Level 1 • Cost: Cash$700

+2 Damage Damage

1.5 > 1.2 Firerate Firerate


Sell Price changes to Cash$933

Pulse Amplifier
Level 2 • Cost: Cash$3,600

+10 Damage Damage

+1 Range Range

+Lead Detection Lead Detection


Sell Price changes to Cash$2,133

Charged Filament
Level 3 • Cost: Cash$4,900

1.2 > 0.55 Firerate Firerate


Sell Price changes to Cash$3,766

Sweeper
Level 4 • Cost: Cash$8,500

+10 Damage Damage

+0.5 Range Range

Pulse Trooper stops attacking with its main attack and instead starts firing two lasers that sweep through the entire map for a specific laser duration. These deal laser damage when hitting an enemy, and due to there being two of them they deal damage to an enemy twice.

•175 Laser Damage Damage

•7.5 Laser Duration Laser Duration

•60 Ability Cooldown Ability Cooldown

•45 Initial Ability Cooldown Initial Ability Cooldown


Sell Price changes to Cash$6,600

Arc Reactor
Level 5 • Cost: Cash$17,000

+15 Damage Damage

+1 Range Range

+125 Laser Damage Damage

7.5 > 6 Laser Duration Laser Duration


Sell Price changes to Cash$12,266

Ability

Sweeper
Level 4+ • 60s Cooldown • 30s Initial Cooldown

Stops all normal attacks and unleashes two map-wide lasers on the map. These take a specific laser duration to move around the map, with each laser dealing damage once to any enemy it hits, effectively resulting in an enemy being damaged twice by this ability.

Statistics

Level Cost Total Cost Damage Firerate Range Max Hits Pulse Speed Laser Damage Laser Duration DPS Cost Efficiency
0 Cash$2,100 Cash$2,100 13 1.5 7.5 1,000 20 N/A N/A 8.67 N/A Cash$242.21
1 Cash$700 Cash$2,800 15 1.2 7.5 1,000 20 N/A N/A 12.5 N/A Cash$224
2 Cash$3,600 Cash$6,400 25 1.2 8.5 1,000 20 N/A N/A 20.83 N/A Cash$307.25
3 Cash$4,900 Cash$11,300 25 0.55 8.5 1,000 20 N/A N/A 45.45 N/A Cash$248.62
4 Cash$8,500 Cash$19,800 35 0.55 9 1,000 20 175 7.5 63.64 5.83 Cash$311.13
5 Cash$17,000 Cash$36,800 50 0.55 10 1,000 20 300 6 90.91 10 Cash$404.8

Pulse Trooper Update (11 September 2026) – 18 September 2026

Base Statistics

Pulse Trooper
Cost: Coin3,250 • Intermediate • Defense
Cost
Cash$2,100
Placement Footprint
Very Large (2.25)
Sell Price
Cash$700
Placement Type
Ground
Damage
Damage13
Damage Method
Pulse
Firerate
Firerate1.5
Hidden Detection
N/A[1]
Range
Range7.5
Lead Detection
Level 2+Level 2+
Placement Limit
Placement Limit7
Flying Detection
N/A[2]
Pulse Trooper
Cost: Coin3,250 • Intermediate • Defense
Cost
{{{PVP Cost}}}
Placement Footprint
{{{PVP Footprint}}}
Sell Price
{{{PVP Sell Price}}}
Placement Type
{{{PVP Placement Type}}}
Damage
{{{PVP Damage}}}
Damage Method
{{{PVP Damage Type}}}
Firerate
{{{PVP Firerate}}}
Hidden Detection
{{{PVP Hidden}}}
Range
{{{PVP Range}}}
Placement Limit
{{{PVP Placement}}}

Upgrades

Capacitor Boost
Level 1 • Cost: Cash$700

+2 Damage Damage

1.5 > 1.2 Firerate Firerate


Sell Price changes to Cash$933

Pulse Amplifier
Level 2 • Cost: Cash$3,600

+10 Damage Damage

+1 Range Range

+Lead Detection Lead Detection


Sell Price changes to Cash$2,133

Charged Filament
Level 3 • Cost: Cash$4,900

1.2 > 0.55 Firerate Firerate

+0.5 Range Range


Sell Price changes to Cash$3,766

Sweeper
Level 4 • Cost: Cash$8,500

+10 Damage Damage

-0.5 Range Range

Pulse Trooper stops attacking with its main attack and instead starts firing two lasers that sweep through the entire map for a specific laser duration. These deal laser damage when hitting an enemy, and due to there being two of them they deal damage to an enemy twice.

•175 Laser Damage Damage

•7.5 Laser Duration Laser Duration

•60 Ability Cooldown Ability Cooldown

•45 Initial Ability Cooldown Initial Ability Cooldown


Sell Price changes to Cash$6,600

Arc Reactor
Level 5 • Cost: Cash$17,000

+15 Damage Damage

+1.5 Range Range

+125 Laser Damage Damage

7.5 > 6 Laser Duration Laser Duration


Sell Price changes to Cash$12,266

Ability

Sweeper
Level 4+ • 60s Cooldown • 45s Initial Cooldown

Stops all normal attacks and unleashes two map-wide lasers on the map. These take a specific laser duration to move around the map, with each laser dealing damage once to any enemy it hits, effectively resulting in an enemy being damaged twice by this ability.

Statistics

Level Cost Total Cost Damage Firerate Range Max Hits Pulse Speed Laser Damage Laser Duration DPS Cost Efficiency
0 Cash$2,100 Cash$2,100 13 1.5 7.5 1,000 20 N/A N/A 8.67 N/A Cash$242.21
1 Cash$700 Cash$2,800 15 1.2 7.5 1,000 20 N/A N/A 12.5 N/A Cash$224
2 Cash$3,600 Cash$6,400 25 1.2 8.5 1,000 20 N/A N/A 20.83 N/A Cash$307.25
3 Cash$4,900 Cash$11,300 25 0.55 9 1,000 20 N/A N/A 45.45 N/A Cash$248.62
4 Cash$8,500 Cash$19,800 35 0.55 8.5 1,000 20 175 7.5 63.64 5.83 Cash$311.13
5 Cash$17,000 Cash$36,800 50 0.55 10 1,000 20 300 6 90.91 10 Cash$404.8

Notes

  1. ↑ 1.0 1.1 Can indirectly hit Hidden enemies with its attacks, with the main one only being able to do so if there is an detectable enemy in range.
  2. ↑ 2.0 2.1 Can indirectly hit Flying enemies with its attacks, with the main one only being able to do so if there is an detectable enemy in range.


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