Pulse Trooper stops attacking with its main attack and instead starts firing two lasers that sweep through the entire map for a specific laser duration. These deal laser damage when hitting an enemy, and due to there being two of them they deal damage to an enemy twice.
•175 Laser Damage
•7.5 Laser Duration
•60 Ability Cooldown
•45 Initial Ability Cooldown
Sell Price changes to $6,600
Arc Reactor
Level 5 • Cost: $17,000
+15 Damage
+1 Range
+125 Laser Damage
7.5 > 6 Laser Duration
Sell Price changes to $12,266
Ability
Sweeper
Level 4+ • 60s Cooldown • 30s Initial Cooldown
Stops all normal attacks and unleashes two map-wide lasers on the map. These take a specific laser duration to move around the map, with each laser dealing damage once to any enemy it hits, effectively resulting in an enemy being damaged twice by this ability.
Statistics
Level
Cost
Total Cost
Damage
Firerate
Range
Max Hits
Pulse Speed
Laser Damage
Laser Duration
DPS
Cost Efficiency
0
$2,100
$2,100
13
1.5
7.5
1,000
20
N/A
N/A
8.67
N/A
$242.21
1
$700
$2,800
15
1.2
7.5
1,000
20
N/A
N/A
12.5
N/A
$224
2
$3,600
$6,400
25
1.2
8.5
1,000
20
N/A
N/A
20.83
N/A
$307.25
3
$4,900
$11,300
25
0.55
8.5
1,000
20
N/A
N/A
45.45
N/A
$248.62
4
$8,500
$19,800
35
0.55
9
1,000
20
175
7.5
63.64
5.83
$311.13
5
$17,000
$36,800
50
0.55
10
1,000
20
300
6
90.91
10
$404.8
Pulse Trooper Update (11 September 2026) – 18 September 2026
Pulse Trooper stops attacking with its main attack and instead starts firing two lasers that sweep through the entire map for a specific laser duration. These deal laser damage when hitting an enemy, and due to there being two of them they deal damage to an enemy twice.
•175 Laser Damage
•7.5 Laser Duration
•60 Ability Cooldown
•45 Initial Ability Cooldown
Sell Price changes to $6,600
Arc Reactor
Level 5 • Cost: $17,000
+15 Damage
+1.5 Range
+125 Laser Damage
7.5 > 6 Laser Duration
Sell Price changes to $12,266
Ability
Sweeper
Level 4+ • 60s Cooldown • 45s Initial Cooldown
Stops all normal attacks and unleashes two map-wide lasers on the map. These take a specific laser duration to move around the map, with each laser dealing damage once to any enemy it hits, effectively resulting in an enemy being damaged twice by this ability.
Statistics
Level
Cost
Total Cost
Damage
Firerate
Range
Max Hits
Pulse Speed
Laser Damage
Laser Duration
DPS
Cost Efficiency
0
$2,100
$2,100
13
1.5
7.5
1,000
20
N/A
N/A
8.67
N/A
$242.21
1
$700
$2,800
15
1.2
7.5
1,000
20
N/A
N/A
12.5
N/A
$224
2
$3,600
$6,400
25
1.2
8.5
1,000
20
N/A
N/A
20.83
N/A
$307.25
3
$4,900
$11,300
25
0.55
9
1,000
20
N/A
N/A
45.45
N/A
$248.62
4
$8,500
$19,800
35
0.55
8.5
1,000
20
175
7.5
63.64
5.83
$311.13
5
$17,000
$36,800
50
0.55
10
1,000
20
300
6
90.91
10
$404.8
Notes
↑ 1.01.1Can indirectly hit Hidden enemies with its attacks, with the main one only being able to do so if there is an detectable enemy in range.
↑ 2.02.1Can indirectly hit Flying enemies with its attacks, with the main one only being able to do so if there is an detectable enemy in range.