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Zap! Stun enemies and chain your effects!
―Store Description
Shoot a bolt of electricity that chains through nearby zombies.
―Former Store Description

Description

The Electroshocker is an advanced tower with the ability to deal damage through chain reactions. At later levels, it also becomes a support tower as it gains the ability to stun enemies. It can be purchased in the store for  10,000. It can also damage  Lead enemies from Level 0 and detect  Hidden and  Flying enemies from Level 2 onward.

The Electroshocker shoots a lightning-chain projectile from its Electro Gun that arcs toward and damages (where applicable) a set number of enemies, targeting the closest enemy to the original target. The Electroshocker can also stun enemies for 0.3 seconds (1.25 seconds at Level 5). This completely stops the enemy. For enemies with Stun Immunity, the enemy is not stunned but rather slowed down by 25%. Bosses are not slowed down as much as regular enemies, since the slowdown is weaker on them.

It can drop 5% (15% at Level 4-5) defense with every hit, though it can only remove up to 20% of the defense. For example, if an enemy has 50% defense, the defense can be decreased by up to 10%, down to 40%.

The Electroshocker is considered an all-rounder tower, as its cheap cost allows it to be used early on, while its stunning capabilities, chain damage type, and high DPS, especially from Level 4+, make it extremely effective in the mid to late game.

The Electroshocker has a placement limit of 3 per player.

Upgrades

Higher Voltage
Level 1 • Cost: Higher Voltage -  $900

+5 Damage  

+2.5 Range  

0.858 > 0.758 Firerate  

+1 Max Hits

+Hidden Detection  


Sell Price changes to  $541

 
Faraday's Vest
Level 2 • Cost: Faraday's Vest -  $2,750

+5 Damage  

+3 Range  

+2 Max Hits

10% > 15% Defense Dropping  


Sell Price changes to  $1,208

 
Shock Force
Level 3 • Cost: Shock Force -  $7,650

+85 Damage  

+5 Range  

+6 Chain Range  

0.758 > 3.5 Firerate  

0.3 > 2 Shock Time  

15% > 20% Defense Dropping  


Sell Price changes to  $2,875

 
Zeus Cannon
Level 4 • Cost: Zeus Cannon -  $19,650

+150 Damage  

+2 Max Hits

2 > 3 Shock Time  


Sell Price changes to  $7,875

Kite in the Wind
Level 1 • Cost: Kite in the Wind -  $1,100

+5 Damage  

+5 Range  

+3 Max Hits


Sell Price changes to  $541

 
Faraday's Vest
Level 2 • Cost: Faraday's Vest -  $2,000

+4 Damage  

+2 Range  

+1 Max Hits

+Flying Detection  


Sell Price changes to  $1,208

 
Lightning Cannon
Level 3 • Cost: Lightning Cannon -  $5,000

+42 Damage  

+2 Range  

+3 Chain Range  

+2 Max Hits

0.758 > 2.508 Firerate  

0.3 > 1 Shock Time  

10% > 15% Defense Dropping  


Sell Price changes to  $2,875

 
Zeus Cannon
Level 4 • Cost: Zeus Cannon -  $15,000

+50 Damage  

+2 Max Hits

1 > 1.25 Shock Time  


Sell Price changes to  $7,875

 

Notes

  1. ↑ For Levels 0-1, through chaining, hidden enemies may be hit indirectly if another detectable enemy is nearby.
  2. ↑ For Levels 0-1, through chaining, flying enemies may be hit indirectly if another detectable enemy is nearby.


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