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Charge a laser and release massive damage at deadly rates!
―Store Description

Description

The Accelerator is a hardcore tower that attacks in delayed bursts. It has a charge-up that happens before the burst and a cooldown that happens after the burst. During the burst, it can deal massive amounts of of damage in a short period of time, but does no damage in between bursts. It can be purchased from the store for Gem2,500 and has the level requirement of Level 50.

The Accelerator must charge-up its plasma gun before it can attack enemies. During its attack, it will fire in quick, high damaging bursts, remaining focused on one enemy unless that enemy is killed or leaves the Accelerator's range. The Accelerator's burst will end after a set amount of time, indicating that the plasma gun has overcharged. After this, there will be a few second long cooldown, after which it charges-up again. The Accelerator's damage stat starts off weak, but ramps up exponentially per wave, reaching an extremely high threshold at later waves. Upgrades will not only boost the rate of damage increase, but may also provide a flat damage buff upon upgrading. The Accelerator can damage lead enemies from Level 0 and detect Hidden enemies at Level 1 to 3.

The Accelerator has a placement limit of one per player. It is considered a late game tower because of its high damage capabilities but expensive cost and long setup.

Upgrades

Extra Juice
Level 1 • Cost: Extra Juice - Cash$8,000

-2 Range Range

+Hidden Detection Hidden Detection


Sell Price changes to Cash$9,333

Second Energy Canister
Level 2 • Cost: Second Energy Canister - Cash$15,000

0.208 > 0.158 Tick Tick

3 > 8 Charge Up Time Charge Up Time

4 > 8 Burst Duration Burst Duration

3 > 5 Damage Ramp Up Value

20% > 40% Damage Ramp Up %


Sell Price changes to Cash$14,333

Powerhouse Armor
Level 3 • Cost: Powerhouse Armor - Cash$32,500

•20% Damage Boost Upon Upgrading

•Damage Ramp Up Removed


Sell Price changes to Cash$25,167

Supercharger
Level 4 • Cost: Supercharger - Cash$50,000

0.158 > 0.108 Tick Tick

+6 Range Range

8 > 15 Burst Duration Burst Duration

-Hidden Detection Hidden Detection


Sell Price changes to Cash$41,833

Vessel Of Infinite Destruction
Level 5 • Cost: Vessel Of Infinite Destruction - Cash$80,000

0.108 > 0.058 Tick Tick

8 > 20 Charge Up Time Charge Up Time

15 > 35 Burst Duration Burst Duration

•20% Damage Boost Upon Upgrading


Sell Price changes to Cash$68,500

Stats Table

To see all the previous statistics of this tower, see the history page, while for the statistics without the Firerate Bug, visit the Firerate Bug page.

Level Total Price Damage Tick Charge-Up[1] Cooldown[2] Overcharge Range DPS[3]
0 Cash$4,250 10 0.208 3 2 180 17.5 20.59
1 Cash$5,050 15 0.208 3 2 180 17.5 24.01
2 Cash$6,400 15 0.208 3 2 375 17.5 36.76
3 Cash$9,700 25 0.208 3 2 625 17.5 61.27
4 Cash$19,700 45 0.208 3 2 1,350 17.5 120.11
5 Cash$53,700 50 0.108 2 2 3,000 20 286.26

Skins

To see all the upgrades of a skin, see the gallery page.

Skin Mage Eclipse Cupid Ice Witch
Rarity Rare Event Legendary Legendary
Daily Store Cost Robux480 N/A Coin7,000 Coin4,500
Obtained From Deluxe Crate Solar Eclipse Season Lovely Crate
Season of Love Season
Cold Front Crate
Skin Navy Red Ducky Vigilante
Rarity Rare Rare Legendary Legendary
Daily Store Cost Coin2,000 Coin2,000 Coin4,500 Coin5,000
Obtained From Basic Skincrate Basic Skincrate Ducky Crate Vigilante Crate
Skin Plushie Ghost Buster Legend
Rarity Exclusive Exclusive Event
Daily Store Cost N/A Coin5,000 N/A
Obtained From Code[4] Halloween Crate Krampus' Revenge Season

Strategy

  • For the mid and late-game, the Accelerator can be extremely powerful.
    • Multiple Level 3 Accelerators are a cost-efficient way to get through the mid-game.
    • The Farm or other towers that generate income, like the Golden Cowboy are recommended, as the Accelerator's upgrades are quite expensive.
    • The Commander and DJ Booth are always great support towers to use with the Accelerator, increasing its DPS and range and reducing its expensive upgrade prices.
      • Do note that the Commander only boosts the Accelerator's tick, not the charge-up or cooldown times. When using the Commander's Call to Arms, make sure it is used when it starts firing to maximize the effect.
        • Alternatively, you could chain the Commander's Call to Arms.
  • The Accelerator's lock-on mechanic can be a problem at times.
    • If the Accelerator locks onto a strong enemy like the Giant Boss, it will stay locked on for a long time, which is until the strong enemy is defeated or leaves its range. This can result in the Accelerator leaking faster enemies.
      • Other towers should be used to defeat the faster enemies.
      • This is generally not an issue if the Accelerator can defeat the strong enemy very quickly.
  • The Accelerator's lengthy charge-up and cooldown times hinder it greatly, with enemies getting out of range before the Accelerator can defeat them in the worst cases.
    • The Level 5 Accelerator's charge-up and cooldown times are not as great an issue as the lower levels.
      • Due to this and some other factors, it is generally unfeasible to use the Accelerator for early game, with its sluggish charge-up of the lower levels resulting in some fast enemies leaking.
    • The Accelerator should be able to cover large amounts of the path. The DJ Booth is great here for boosting the Accelerator's range.
    • Slowing towers like the Sledger can be used to support the Accelerator, slowing the enemy down and giving the Accelerator enough time to charge-up and attack them.
    • Other towers can help clear up the enemies from the Accelerator leaks.
  • Try to ensure the Accelerator does not get stunned by placing it a good distance away from the path, letting it avoid attacks from enemies like the Templar or Fallen Guardian, so that it does not have to charge-up again.
    • The Accelerator, when stunned, will charge-up but not attack and instead immediately perform its cooldown.
  • The Accelerator can be used to defeat lead enemies from Level 0.
    • Due to the Accelerator's high cost, it should not be used to deal with early game Leads and Lead Bosses.

Trivia

  • The Accelerator is loosely based on the Sparky from Clash Royale.
    • The Accelerator's plasma gun is loosely based on the Gluon Gun from Half-Life.
  • Prior to the 12th of March 2022, the Accelerator was the only tower that could receive cash from summoned enemies.
    • After the update, the Accelerator is no longer able to receive cash from these enemies in most gamemodes.
  • The Accelerator used to have hidden detection at Level 0, however, as of the Unwavering Tides Update this is no longer the case.
  • The current Accelerator Level 5 upgrade name is an abbreviation of the word "VOID" (Vessel Of Infinite Destruction).
    • This name may be a tribute to the Level 5 upgrade name used before the 5th of May 2023, "Energy from the Void".
  • The Accelerator is currently the only tower to have the lock-on mechanic.
    • The only other tower that had this mechanic was the Sentry, but it was removed in the Overhaul Update.
    • The Demoman has a similar mechanic, but it works differently than the Accelerator's lock-on
  • The Accelerator was originally supposed to have drones.
    • The drones can still be seen on one of the game icons.
  • Prior to the Frost Invasion Update, it was possible to see some of the Accelerator's statistics from private testing sessions in the lobby. These were:
    • Damage: 3
    • Firerate: 0.2
    • Range: 18
    • Placement limit: 5
  • Prior to the 5th of May 2023, the Accelerator had its damage statistic vary per firerate.
    • The Accelerator was originally supposed to increase its damage over time by gaining a damage buff.
      • This was most likely changed because it was very similar to the Phaser from Tower Battles.
  • The Accelerator is currently the second most expensive tower to place down, only beaten by the Ranger by Cash$750.
    • Prior to 28th of October 2023, the Accelerator had the most expensive placement cost in the game.
    • The Accelerator also has the second most expensive individual upgrade cost, with the Level 5 upgrade having a cost of Cash$34,000, only being beaten by Ranger Level 4 upgrade by Cash$1,000.

Update History

For previous cosmetic variations, see the gallery page.

  • 28 August 2020
    • Accelerator added to Hardcore Testing BETA.
    • Skin: Hazmat
    • Bug: Accelerator can gain cash from summoned enemies.
    • Bug: While stunned, Accelerator will still charge up, but performs its cooldown animation immediately after.
  • 29 October 2020
    • Accelerator added.
    • Removed skin: Hazmat
  • 4 July 2021
    • New skin: Mage
  • 4 December 2021
    • New skin: Eclipse
  • 13 February 2022
    • New skin: Cupid
  • 12 March 2022
    • Firerate decreased due to the Firerate Bug being made less severe.
    • Statistical changes:
      • Base
        • Tick decreased from 0.23 to 0.208.
      • Level 4
        • Tick changed from 0.23 > 0.13 to 0.208 > 0.108.
      • Level 5
        • Tick changed from 0.13 > 0.08 to 0.108 > 0.058.
    • Bugfix: Accelerator can no longer gain cash from summoned enemies.
  • 21 December 2022
    • Skin rarity added to all skins.
    • Statistical changes:
      • Base
        • Damage decreased from 10 to 8.
        • Range increased from 12 to 13.
        • Burst Time increased from 4 to 6.
        • Charge-Up decreased from 4 to 3.
      • Level 2
        • Burst Time changed from 4 > 6.5 to 6 > 8.5.
      • Level 3
        • Damage increased from +6 to +7.
      • Level 5
        • Cost increased from Cash$25,000 to Cash$30,000.
        • Damage increased from +9 to +20.
        • Range decreased from +2 to +1.
        • Tick changed from 0.108 > 0.058 to 0.108.
        • Burst Time changed from 6.5 > 12 to 8.5 > 12.
        • Charge-Up changed from 4 > 2 to 3 > 2.
  • 14 February 2023
    • Cupid skin rarity changed from Event to Legendary.
    • New skin: Ice Witch
  • 5 May 2023
    • Damage values no longer fluctuate.
    • Burst Time replaced with Overcharge.
    • Statistical changes:
      • Base:
        • Cost increased from Cash$3,500 to Cash$4,250.
        • Damage increased from 6-8 to 10.
        • Range increased from 13 to 17.5.
        • Overcharge of 180 added, replacing Burst Time.
      • Level 1
        • Cost increased from Cash$600 to Cash$800.
        • Damage increased from +0 to +4
        • Range decreased from +3 to +0.
        • Name changed from Focused Aiming to Extra Juice
      • Level 2
        • Cost increased from Cash$1,200 to Cash$1,350.
        • Overcharge change of 180 > 280 added.
        • Burst Time change of 6 > 8.5 removed.
        • Name changed from Extra Juice to Second Energy Canister
      • Level 3
        • Cost increased from Cash$3,200 to Cash$3,300.
        • Damage increased from +7 to +11.
        • Overcharge change of 280 > 425 added.
      • Level 4
        • Cost increased from Cash$9,500 to Cash$10,000
        • Damage increased from +0 to +11
        • Range decreased from +3 to +0.
        • Tick changed from 0.208 > 0.108 to 0.208.
        • Overcharge change of 425 > 1,080 added.
        • Name changed from Super Charged to Supercharger
      • Level 5
        • Damage decreased from +20 to +14.
        • Range increased from +1 to +5
        • Tick changed from 0.108 to 0.208 > 0.108.
        • Overcharge change of 1,080 > 3,000 added.
        • Burst Time change of 8.5 > 12 removed.
        • Name changed from Energy From The Void.. to Vessel Of Infinite Destruction
    • New skins: Navy, Red
    • Bug: Accelerator's Overcharge does not increase if it is dealing damage to an enemy's health that was regenerated from the Toxic's and Super Toxic's Acid Bath puddles.
  • 12 May 2023
    • New skin: Ducky
  • 24 June 2023
    • New skin: Vigilante
  • 5 August 2023
    • Statistical changes:
      • Base
        • Hidden detection moved to Level 1.
      • Level 1
        • Damage increased from +4 to +5.
        • Hidden detection added.
      • Level 2
        • Overcharge changed from 180 > 280 to 180 > 375.
      • Level 3
        • Damage decreased from +11 to +10
        • Overcharge changed from 280 > 425 to 375 > 625.
      • Level 4
        • Damage increased from +11 to +20.
        • Overcharge changed from 425 > 1,080 to 625 > 1,350.
      • Level 5
        • Damage decreased from +14 to +5.
        • Range decreased from +5 to +2.5.
        • Overcharge changed from 1,080 > 3,000 to 1,350 > 3,000.
        • Cost increased from Cash$30,000 to Cash$34,000.
  • 22 September 2023
    • New skin: Plushie
  • 28 October 2023
    • New skin: Ghost Buster
    • Bug: Accelerator freezes after killing an enemy or attacking outside its range.
      • This was fixed later at the same day.
    • Bug: Accelerator does not generate cash properly in Lunar Overture Event.
  • 31 October 2023
  • 21 December 2023
    • New skin: Legend

Notes

  1. ↑ The Charge-Up happens when the Accelerator first starts attacking or its cooldown ends. This is indicated by an animation where the Accelerator charges up its plasma gun.
  2. ↑ The Cooldown happens when the Overcharge occurs. This is indicated by an animation where the Accelerator waves its hand.
  3. ↑ DPS is calculated as Overcharge ÷ (Charge-Up + Cooldown + [Overcharge ÷ Damage x Tick]).
  4. ↑ Can be obtained by using a code you got for purchasing a Accelerator Plush.


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