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Description

WikiaColors Is Very High DPS But Very Expensive Tower

This is mostly considered a late-game tower, but it can be used as an Mid-game tower if you have enough money for it.

Wields Plasma Ray Minigun To Attack Enemies

Upgrades

Level 1 - Better Damage - Cash$2,000

+5 Damage Range


Sell Price changes to Cash$???

Level 2 - Hidden Vision - Cash$3,500

0.1 > 0.05 Firerate Firerate

+Hidden Detection Hidden Detection

Sell Price changes to Cash$???

Dual Minigun
Level 3 • Cost: Dual Minigun - Cash$20,000

+80 Damage Damage

0.05 > 0.02 Firerate Firerate


Sell Price changes to Cash$???

Void WikiaColors
Level 4 • Cost: Void WikiaColors- Cash$85,000

+200 Damage Damage

Sell Price changes to Cash$???

Level 1 - Laser Sight - Cash$100

+2 Range Range


Sell Price changes to Cash$100

Level 2 - Precise Aiming - Cash$600

+2 Range Range

+Hidden Detection Hidden Detection

Sell Price changes to Cash$300

Dual Minigun
Level 3 • Cost: Dual Minigun - Cash$15,000

+3 Damage Damage

1.5 > 0.75 Firerate Firerate


Sell Price changes to Cash$700

N/A
Level 4 • Cost: - Cash$2,000

+1 Range Range

+10 Damage Damage


Sell Price changes to Cash$1,366

Stats Table

Level Total Price Damage Firerate Range DPS
0 Cash$10,000 75 0.1 Infinite 750
1 Cash$12,000 80 0.1 Infinite 800
2 Cash$15,500 80 0.05 Infinite 1.600
3 Cash$35,500 160 0.02 Infinite 8,000
4 Cash$120,500 360 0.02 Infinite 18,000
Level Total Price[1] Damage[2] Firerate Range DPS
0 Cash$200 2 1.5 12 1.33
1 Cash$300 2 1.5 14 1.33
2 Cash$900 2 1.5 16 1.33
3 Cash$2,100 5 0.75 16 6.67
4 Cash$4,100 15 0.75 17 20

Skins

To see all the upgrades of a skin, see the gallery page.

Skin Red Green Blue Survivor
Rarity Common Common Common Uncommon
Cost Coin1,250 Coin1,250 Coin1,250 Coin1,600
Crate Basic Basic Basic Basic
Skin Black Ops Golden[3] Party Bunny
Rarity Common Other Event Event
Cost Robux125 N/A N/A N/A
Crate Premium Golden Party Bunny

Strategy

  • The Scout is mainly used as an early-game tower and does not perform well in other conditions.
    • Past the Slow Boss in Normal and Molten modes, and past the Dark Necromancer in Fallen mode, the Scout becomes excessively weak against the enemies that spawn, mainly due to its minimal DPS.
    • The Soldier and Demoman (towers that are extremely cheap to unlock) are far better later on during the game compared to the Scout.
      • Additionally, the Sniper can be unlocked immediately when you first play the game. While it may not be as good as the aforementioned towers, it can be a good upgrade for the Scout later on during a game.
  • The Scout has cheap hidden detection. This means that the Scout can be used to defend against hidden enemies while you can work in getting more expensive towers and upgrades.
  • The Scout can be used as a cheap way to distract enemies like the Molten Boss from using their abilities on more useful towers.
    • This strategy could be risky however, as due to the placement limit, you may not be able to place better towers.
    • The Farm is a better alternative as it also gains you cash after each Wave passes.
  • The Golden Scout is one of, if not the best tower early on during the game and even mid way during the game due to its high increase in damage. For Normal and Molten modes, this can also be a very cheap and viable end-game tower.
  • The DJ Booth can reduce the Golden Scout's increased upgrade costs, however the discount buff will be half as effective. For example, it will cost Cash$1,800 to upgrade a Golden Scout to Level 4 with a 20% discount buff instead of the expected Cash$1,600.

Trivia

  • The Scout's name, appearance and function is loosely based on the Tower Battles version of the same name.
  • The Scout and Sniper are the only towers that a player unlocks for free when they first play Tower Defense Simulator.
  • The Scout has the lowest placement cost in the game.

Update History

For previous cosmetic variations, see the gallery page.

  • 23 August 2021
    • WikiaColors added.

Notes

  1. ↑ Golden skin upgrade costs are increased by 100% Money
  2. ↑ Golden skin damage is increased depending on the level.
    Level 0-2: 100% Damage
    Level 3: 150% Damage
    Level 4: 200% Damage
  3. ↑ Gives Level 0-2: +100% DamageDamage Level 3: +150% DamageDamage Level 4: +200% DamageDamage +100% Upgrade Costs Money
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