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Look ma, no aiming! A high-tech unit that releases piercing pulses in 360° arc. Unlocks a map wide sweeper on higher levels.
―Store Description

Description

The Pulse Trooper is an intermediate tower that fires pulses at enemies in its range. It can be purchased in the store for Coin3,250. It can also damage Lead enemies from Level 2 onward.

The Pulse Trooper will fire a piercing pulse in a 360° arc around the tower. This pulse will expand as it goes through the tower's range, disappearing once it reaches the end of its range. These pulses will damage any enemy they hit once. At Level 4, it also unlocks the Sweeper ability. This will stop the Pulse Trooper from attacking normally and instead will replace it with a map wide dual laser. These two lasers will move through the entire map for a few seconds, damaging each enemy twice. Both attacks are capable of indirectly hitting Hidden and Flying enemies.

The Pulse Trooper has a placement limit of seven per player.

Upgrades

Capacitor Boost
Level 1 • Cost: Cash$700

+2 Damage Damage

1.5 > 1.2 Firerate Firerate


Sell Price changes to Cash$933

Pulse Amplifier
Level 2 • Cost: Cash$3,600

+10 Damage Damage

+1 Range Range

+Lead Detection Lead Detection


Sell Price changes to Cash$2,133

Charged Filament
Level 3 • Cost: Cash$4,900

1.2 > 0.55 Firerate Firerate


Sell Price changes to Cash$3,766

Sweeper
Level 4 • Cost: Cash$8,500

+10 Damage Damage

+0.5 Range Range

Pulse Trooper stops attacking with its main attack and instead starts firing two lasers that sweep through the entire map for a specific laser duration. These deal laser damage when hitting an enemy, and due to there being two of them they deal damage to an enemy twice.

•175 Laser Damage Damage

•7.5 Laser Duration Laser Duration

•60 Ability Cooldown Ability Cooldown

•45 Initial Ability Cooldown Initial Ability Cooldown


Sell Price changes to Cash$6,600

Arc Reactor
Level 5 • Cost: Cash$17,000

+15 Damage Damage

+1 Range Range

+125 Laser Damage Damage

7.5 > 6 Laser Duration Laser Duration


Sell Price changes to Cash$12,266

Ability

Sweeper
Level 4+ • 60s Cooldown • 30S Initial Cooldown

Stops all normal attacks and unleashes two map-wide lasers on the map. These take a specific laser duration to move around the map, with each laser dealing damage once to any enemy it hits, effectively resulting in an enemy being damaged twice by this ability.

Statistics

Level Cost Total Cost Damage Firerate Range Max Hits Pulse Speed Laser Damage Laser Duration DPS Sweeper DPS Cost Efficiency
0 Cash$2,100 Cash$2,100 13 1.5 7.5 1,000 20 N/A N/A 8.67 N/A Cash$242.21
1 Cash$700 Cash$2,800 15 1.2 7.5 1,000 20 N/A N/A 12.5 N/A Cash$224
2 Cash$3,600 Cash$6,400 25 1.2 8.5 1,000 20 N/A N/A 20.83 N/A Cash$307.25
3 Cash$4,900 Cash$11,300 25 0.55 8.5 1,000 20 N/A N/A 45.45 N/A Cash$248.62
4 Cash$8,500 Cash$19,800 35 0.55 9 1,000 20 175 7.5 63.64 5.83 Cash$311.13
5 Cash$17,000 Cash$36,800 50 0.55 10 1,000 20 300 6 90.91 10 Cash$404.8

Strategy

  • Although its single-target damage is rather poor, the Pulse Trooper excels at clearing out crowds thanks to its pulses damaging every enemy in its range.
    • Due to this, spots which cover a lot of the path but also are in close proximity due to the Pulse Trooper having low range are best suited for it. Examples of such path layouts include loops or U-turns.
    • Range boosting towers like the DJ Booth can be very beneficial for these towers thanks to this, as it will extend how far the pulses can reach, effectively boosting its potential DPS.
  • At Level 4, it unlocks Sweeper, an ability that unleashes two lasers that cover the whole map.
    • As two lasers are fired at once, each dealing damage to an enemy once, this effectively means the ability deals 350 damage to each enemy on the map at Level 4 and 600 at Level 5, which, if all Pulse Troopers are placed down, it can deal up to 2,450 or 4,200 damage per enemy for Level 4 and Level 5, respectively.
    • This is best used on high enemy count waves due to its map-wide range.
  • Thanks to its infinite pierce, the Pulse Trooper can be very effective on maps with All Paths as its attacks can clear out the duplicated enemies quite well.
    • This is especially true for its Sweeper ability, which can deal damage to every single enemy on the map, making it way more effective on such maps.
  • Although the Pulse Trooper only has lead detection, it can damage other enemy types with its attacks.
    • Its main attack can damage Flying and Hidden enemies; however, this only works if there is a detectable enemy in range. If no enemy is in range, they will simply walk through it unharmed.
    • The Sweeper attack can also damage them; however, as it is activated by the player, it can even be used when there are only such enemies on the map.
  • Stalling towers can be useful with the Pulse Trooper as they will be able to help keep enemies in its range for longer, increasing its DPS.
  • The Pulse Trooper due to its practically infinite max hits, can be used to hit multiple enemies at once, allowing it to generate multiple fireworks at once with the Firework Technician.
    • Do note, however, that its chance is divided by 10, meaning that against a single target it will generate far fewer fireworks than a regular tower with the same firerate.

Trivia

Update History

  • 11 September 2026 - v2.10.0
    • Pulse Trooper added.
    • Bug: Level 3 and 4 have wrong range values.
    • Bug: Sweeper ability sometimes misses enemies.
    • Bug: Level 2 upgrade description does not display lead detection.
    • Bug: Pulse Trooper has no DPS counter.
  • 18 September 2026 - v2.11.0
    • Statistical changes:
      • Level 4
        • Sweeper initial cooldown decreased from 45 to 30.
    • Bugfix: Level 3 and 4 now have correct range values.
    • Bugfix: Sweeper ability no longer misses.
  • 25 September 2026 - v2.12.0
    • Bugfix: Level 2 now displays lead detection in the upgrade description.
    • Bugfix: DPS counters now exist.

Notes

  1. ↑ Can indirectly hit Hidden enemies with its attacks, with the main one only being able to do so if there is an detectable enemy in range.
  2. ↑ Can indirectly hit Flying enemies with its attacks, with the main one only being able to do so if there is an detectable enemy in range.


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