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Zap! Stun enemies and chain your effects!
―Store Description
Shoot a bolt of electricity that chains through nearby zombies.
―Former Store Description

Description

The Electroshocker is an advanced tower with the ability to deal damage through chain reactions. At later levels, it also becomes a support tower as it gains the ability to stun enemies. It can be purchased in the store for Coin10,000. It can also damage LeadLead enemies from Level 0 and detect HiddenHidden and FlyingFlying enemies from Level 2 onward.

The Electroshocker shoots a lightning-chain projectile from its Electro Gun that arcs toward and damages (where applicable) a set number of enemies, targeting the closest enemy to the original target. The Electroshocker can also stun enemies for 0.3 seconds (1.25 seconds at Level 5). This completely stops the enemy. For enemies with Stun Immunity, the enemy is not stunned but rather slowed down by 25%. Bosses are not slowed down as much as regular enemies, since the slowdown is weaker on them.

It can drop 5% (15% at Level 4-5) defense with every hit, though it can only remove up to 20% of the defense. For example, if an enemy has 50% defense, the defense can be decreased by up to 10%, down to 40%.

The Electroshocker is considered an all-rounder tower, as its cheap cost allows it to be used early on, while its stunning capabilities, chain damage type, and high DPS, especially from Level 4+, make it extremely effective in the mid to late game.

The Electroshocker has a placement limit of 3 per player.

Upgrades

Higher Voltage
Level 1 • Cost: Higher Voltage - Cash$900

+5 Damage Damage

+2.5 Range Range

0.858 > 0.758 Firerate Firerate

+1 Max Hits

+Hidden Detection Hidden Detection


Sell Price changes to Cash$541

Faraday's Vest
Level 2 • Cost: Faraday's Vest - Cash$2,750

+5 Damage Damage

+3 Range Range

+2 Max Hits

10% > 15% Defense Dropping Defense Dropping


Sell Price changes to Cash$1,208

Shock Force
Level 3 • Cost: Shock Force - Cash$7,650

+85 Damage Damage

+5 Range Range

+6 Chain Range Chain Range

0.758 > 3.5 Firerate Firerate

0.3 > 2 Shock Time Shock Time

15% > 20% Defense Dropping Defense Dropping


Sell Price changes to Cash$2,875

Zeus Cannon
Level 4 • Cost: Zeus Cannon - Cash$19,650

+150 Damage Damage

+2 Max Hits

2 > 3 Shock Time Shock Time


Sell Price changes to Cash$7,875

Kite in the Wind
Level 1 • Cost: Kite in the Wind - Cash$1,100

+5 Damage Damage

+5 Range Range

+3 Max Hits


Sell Price changes to Cash$541

Faraday's Vest
Level 2 • Cost: Faraday's Vest - Cash$2,000

+4 Damage Damage

+2 Range Range

+1 Max Hits

+Flying Detection Flying Detection


Sell Price changes to Cash$1,208

Lightning Cannon
Level 3 • Cost: Lightning Cannon - Cash$5,000

+42 Damage Damage

+2 Range Range

+3 Chain Range Chain Range

+2 Max Hits

0.758 > 2.508 Firerate Firerate

0.3 > 1 Shock Time Shock Time

10% > 15% Defense Dropping Defense Dropping


Sell Price changes to Cash$2,875

Zeus Cannon
Level 4 • Cost: Zeus Cannon - Cash$15,000

+50 Damage Damage

+2 Max Hits

1 > 1.25 Shock Time Shock Time


Sell Price changes to Cash$7,875

Notes

  1. ↑ For Levels 0-1, through chaining, hidden enemies may be hit indirectly if another detectable enemy is nearby.
  2. ↑ For Levels 0-1, through chaining, flying enemies may be hit indirectly if another detectable enemy is nearby.


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