Event Content

NoobsAreCoolAndCoolerThanCasual/Toxic Gunner has been made unobtainable from the game as of the 8th of May 2021 as it was part of the Halloween 2020 Event.
Players with the item in question can continue using it, but you cannot obtain this item anymore, outside of limited-time promotional sales.

Similar Article
This article is about NoobsAreCoolAndCoolerThanCasual/Toxic Gunner. You may be looking for Toxic or Super Toxic.

Description

The Toxic Gunner is a ground tower that applies the Biohazard effect. It was unlocked by triumphing Trick or Threat Town as part of the Halloween 2020 Event. It was also obtainable through a gamepass for  500 during the Solar Eclipse Event, for  550 during the Black Friday 2023 sale, and for  499 during the Haunted Harvest Event.

The Toxic Gunner discharges projectiles in rapid succession, inflicting minimal damage while simultaneously applying a single stack of Biohazard with each shot, up to a predetermined cap proportional to the current level. Biohazard inflicts a fixed amount of damage per tick and releases an Area of Effect (AoE), which deals half the damage of the maximum tick and applies an additional stack of Biohazard to any nearby enemies. Furthermore, the Toxic Gunner is constrained by a magazine capacity, consuming one unit of ammunition per shot. Upon depletion of ammunition, the Toxic Gunner is compelled to reload, rendering it incapable of attacking during this process.

The Toxic Gunner is regarded as a versatile tower. Due to its cost-effectiveness and considerable damage per second (DPS), it proves valuable as both an early-game and mid-game asset. In later stages, it continues to contribute additional DPS to enemy targets. Additionally, the Toxic Gunner's slowing effect and defense reduction capabilities ensure its utility even in late-game scenarios as a support tower. Furthermore, the Biohazard effect facilitates potent crowd control, allowing the Toxic Gunner to manage dense concentrations of enemies, such as Breakers, with relative ease.

Upgrades

Acidic Amplification
Level 1 • Cost: Acidic Amplification -  $400

+2 Range  

+5 Ammo  

3 > 5 Biohazard Cap  

Sell Price changes to  $417

 
Poisonous Pellets
Level 2 • Cost: Poisonous Pellets -  $1,250

+1 Damage  

0.208 > 0.188 Firerate  

2 > 1.5 Reload Time  

+2 Biohazard Damage  

+ 3% Slowdown per Biohazard stack  

Sell Price changes to  $833

 
Corrosive Caliber
Level 3 • Cost: Corrosive Caliber -  $5,250

+4 Damage  

0.188 > 0.158 Firerate  

+2 Range  

+25 Ammo  

5 > 15 Biohazard Cap  

3% > 2% Slowdown (25% max)  

Drops 5% defense every tick  

Sell Price changes to  $2,583

 
 
Level 4 • Cost:  $12,750

+4 Range  

+29 Damage  

0.158 > 0.208 Firerate  

+80 Ammo  

1.5 > 1.25 Reload Time  

15 > 30 Biohazard Cap  

+5 Biohazard Damage  

45% Max Slowdown  

+2.5% Damage Buff Every 5 Stacks

+Enemies explode on death, dealing 3x damage proportional to current Biohazard stack  

Sell Price changes to  $6,833

 
Biohazard

Biohazard is a passive ability possessed by the Toxic Gunner. With each successful shot, a single stack of Biohazard is applied, up to a maximum of two stacks at the highest level, with the maximum number of stacks scaling proportionally to the ability's level. Each second, one stack of Biohazard is consumed, dealing a fixed amount of damage to the target while releasing an area-of-effect (AOE) attack. This AOE deals half the damage of the primary effect but applies an additional stack of Biohazard to any nearby enemies. However, this AOE effect does not affect enemies already possessing the Biohazard attribute.

At higher levels, Biohazard also applies a slowdown effect and reduces enemy defense by a certain percentage per stack. At maximum level, enemies afflicted with the Biohazard attribute take additional damage proportional to the number of stacks applied, up to 15% upon reaching 30 stacks. Furthermore, when an enemy dies while affected by Biohazard, it triggers an explosion that deals 300% more damage based on the current number of stacks and applies three additional stacks of Biohazard to nearby enemies.

For example, if an enemy dies with three stacks of Biohazard, it will release an AOE that deals nine damage. Conversely, if an enemy dies with 30 stacks of Biohazard, it will release an AOE that deals 90 damage upon death.

 

Stats Table

To see all the previous statistics of this tower, see the history page, while for the statistics without the Firerate Bug, visit the Firerate Bug page.

Level Total Price Damage Biohazard Stack Biohazard Damage Max Stack Firerate[1] Magazine Size Range Reload Time Total Elapsed Damage[2] Slowdown Per Stack Slowdown Defense Reduction Per Tick Max Defense Melt DPS[3] Cost Efficiency
0  $850 1 1 1 3 0.208 10 10 2 3 N/A N/A N/A N/A 4.8  $177.08
1  $1,250 1 1 1 5 0.208 15 12 2 5 N/A N/A N/A N/A 4.8  $260.41
2  $2,500 2 1 3 5 0.188 15 12 1.5 15 3% 15% N/A N/A 10.64  $234.85
3  $7,750 6 1 3 15 0.158 40 14 1.5 45 2% 25% 5% 30% 38.01  $203.9
4  $20,500 35 2 8 30 0.208 120 18 1.25 240 2% 45% 5% 50% 168.27  $121.83

Skins

To see all the upgrades of a skin, see the googly page.

 
Skin Toxic Gamer
Rarity Gigma Sigma
Daily Store Cost N/A
Obtained From Triumphing Haunted Harvest With 6x Modifiers 1,000 times!1! (Real)

Pros and Cons

Pros Cons
  • All-round tower enabling a seamless blend of offense, crowd control, and support
  • Superb crowd control with Biohazard, relatively cost-efficient
  • Good performance for a fair price
  • Hidden and Lead detections at base level, being a reliable option in Hardcore mode
  • Amazing versatility, being effective in every phase of the match
  • Biohazard death explosion possesses the ability to cause chain reactions across enemies, thus enabling a powerful crowd wiper
  • Ability to melt defense allows towers to deal additional damage to resistant enemies
  • Enemies with the Biohazard effect take additional damage, stacking with separate damage buffs like the Mercenary Base
  • Major bosses are affected by Biohazard slowdown, albeit only by 20 percent
  • Merit to placing multiple Toxic Gunners, increasing Biohazard sustainability and overall value
  • Smaller placement hitbox compared to most towers thus allowing increased placement of towers
  • Powerful slowdown against swift enemies
  • Low placement limit of 8
  • Earlier levels are somewhat mediocre
  • Large cost-efficiency gap, with max level being the most efficient, whilst level 1 is the most inefficient
  • Brief reload may cause quicker enemies to slip by
  • Below-Average range throughout, being lower than most alternatives
  • Other stalling options may outclass the Toxic Gunner within its niche, like the Freezer or Electroshocker
  • Most towers will not benefit from the 15 percent damage buff
  • Reaching high stacks of Biohazard requires multiple placements, forcing the player to place more Toxic Gunners
  • Low range requires the player to make strategic placements
  • Vulnerable to stuns
  • Lack of flying detection limits the Toxic Gunner's coverage
  • Large gap in pricing, with max level costing almost twice as much as level 3
  • Ineffective against bosses
  • Outclassed sub-DPS option, only having a maximum DPS of 1,346.16 with all 8 placed down
  • Enemies like the Hazmat or Elite Hazmat are immune to Biohazard

Trivia

  • The Toxic Gunner was supposed to be released during the Halloween 2020 Event, but it was postponed to the Frost Invasion Event due to it being unfinished.
    • The Toxic Gunner is the only event tower to be released after the event has concluded.
    • As a result, if you had beaten the Halloween 2020 Event before the 8th of May 2021 (when the Frost Invasion event released), you would have had to wait until then to obtain this tower.
  • Due to a bug, this tower was able to slow down major bosses, like the legacy Fallen King and Frost Spirit prior to the 4th of July 2021.
  • The Toxic Gunner had a defense dropping statistic since it was added, however, it was unused until the 24th of November 2023.
  • The earlier levels of the Toxic Gunner loosely resemble the Husk.

Update History

For previous cosmetic variations, see the giggity page.

DEVS PLS GIVE ME TOXIC GUNNER SO I HAVE HAVE EVERY TOWEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEER (っ °Д °;)っ

Notes

  1. DPS calculation excludes formula and instead utilizes average formula to prevent confusion.
    1. For clarity, please use the formula of (Damage × Ammo) ÷ (Reload Time + (Firerate × Ammo)) to calculate DPS with ammo and reload time accounted for.
  2. Biohazard DPS is not calculated nor accounted for when calculating the Toxic Gunner's DPS.
  3. Bosses are only slowed down by 20% with Biohazard.
Towers
Starter
Intermediate
Advanced
Hardcore
Evolved
Golden Perks
Exclusive
Unavailable
Units
Military Base
Engineer
Crook Boss
Golden Crook Boss
Commander
Mercenary Base
Enforcer
Kingpin
Elf Camp
Necromancer
Elementalist
Biologist
Consumables
Enforcer
Mecha Base
Trick or Threat Town
Commands Only
Tower Gallery Pages
Starter
Intermediate
Advanced
Hardcore
Evolved
Golden Perks
Exclusive
Unavailable
Unit Gallery Pages
Military Base
Engineer
Crook Boss
Golden Crook Boss
Commander
Mercenary Base
Elf Camp
Necromancer
Elementalist
History Pages
Starter
Intermediate
Advanced
Hardcore
Evolved
Golden Perks
Exclusive
Unavailable
  1. ↑ Firerate only applies to the burst and is not the time between bursts.
  2. ↑ Total Elapsed Damage is calculated as Poison Damage × (Poison Time ÷ Tick)
  3. ↑ DPS is calculated as (Damage × Burst Count) ÷ (Cooldown + (Firerate × Burst Count)) + (Poison Damage ÷ Tick).
    When the Toxic Gunner stops firing in bursts, it is calculated as Damage ÷ Firerate + Poison Damage ÷ Tick
    DPS assumes all shots poison the same enemy.
Log in or create an account to post, reply and vote.

No threads yet. Start one!