The Turret is an advanced tower with long range and high damage. It can be purchased from the store for 5,000 at Level 50 or via its gamepass, priced at 599. When the player reaches Level 50, the Turret can be claimed via purchasing it for 5,000.
Role: Specializes in high-efficiency single-target elimination.
Mechanics:
Range Behavior: Operates with a 360° rotation; locks onto the first enemy entering its circular detection zone (angle expands with upgrades).
Firerate Adjustment: Reduced by 0.0075 per shot, requiring ~6 seconds to achieve maximum fire rate (resets after stuns).
Stun Resistance:
Passive Ability: Withstands 3 stuns (duration reduced to 1 second per stun, followed by 3 seconds of immunity).
Overload Mechanic: After 3 stuns, the next stun lasts twice as long, after which a repair crate restores the 3-stun capacity.
Defense Reduction:
Late-Level Utility: Lowers enemy defense by 1% per hit, stacking up to 50% reduction.
To see all the previous statistics of this tower, see the history page, while for the statistics without the Firerate Bug, visit the Firerate Bug page.
Level
Total Price
Damage
Minimum Firerate
Maximum Firerate
Range
Angle
Rotation Speed (Seconds taken to make a full 360°)
Acceleration Time
Minimum DPS
Maximum DPS
Cost Efficiency (Assumes minimum DPS)
0
$6,500
8
0.308
0.108
25
35
5
5.5
26
74.07
$250
1
$8,500
8
0.308
0.108
30
35
4
5.5
26
74.07
$326.92
2
$13,750
10
0.283
0.0943
30
35
4
4
35.34
106.01
$389.08
3
$28,500
12
0.1495
0.0498
35
45
4
4
80.27
240.96
$354.93
4
$61,000
25
0.1495
0.0498
35
55
4
3
167.22
501
$364.79
5
$126,250
15
0.038
0.018
40
60
3
5.5
394.74
833.33
$319.83
Pros and Cons
Pros
Cons
Extremely powerful single-target option
Superb range and DPS
Possesses both hidden detection and lead penetration
Ability to passively drop defense at max level allows it to deal near full damage to any enemy
Perfect primary DPS option
Multiplayer menace, with up to 8 Turrets capable of being placed down
Partial stun-immunity enables resistance against enemies like the Vindicator (Legacy)
$126,250 to max, being the second highest in the entire game
Lacks flying detection, causing enemies like Lead Balloons to slip by
Rebuild mechanic is extremely long, allowing enemies to pass by
Mediocre cost-efficiency without acceleration
Lock-on feature causes the Turret to only be useful against bosses, thus struggling against crowds of swift enemies
Arc-type range, being inconsistent in some cases
Low placement limit forces the Turret to be a sub-DPS option in lower player matches
Not very versatile
Albeit being immune to stuns, they will reset acceleration thus forcing the Turret to build up acceleration again
Suffers against dense stun attacks
Fully stun-immune alternatives like the Ranger or Pursuit may outclass the Turret in some cases
Solely late-game tower, underperforming in early and mid-game phases
Trivia
The Turret is the most expensive tower to place down, beating the Ranger by $2,000, the Accelerator by $1,500 and the Gatling Gun by $750.
The Turret has the second most expensive individual upgrade cost, with Level 5 upgrade having a cost of $65,250, only being beaten by the Gatling Gun with its Level 5 upgrade cost at $60,000 and Level 6 upgrade cost at $100,000.
The Turret is also the second most expensive tower to fully upgrade in the game having a cost of $126,250, only being beaten by the Gatling Gun having a cost of $228,750.
This Turret rework was initially intended to possess a different tracking mechanic, in which it would follow the player's cursor rather than constantly rotating.
Additionally, it was intended to knock enemies back slightly every 10th shot, but this was scrapped due to the tower being powerful enough.
The Turret has a unique placement and upgrade sound.
Update History
NiL!1!
Notes
Cost efficiency assumes minimum firerate.
Acceleration time value determines the amount of seconds taken to reach maximum firerate.