Event Content

NoobsAreCoolAndCoolerThanCasual/Executioner has been made unobtainable from the game as of the 26th of January 2022 as it was part of the Solar Eclipse Event.
Players with the item in question can continue using it, but you cannot obtain this item anymore, outside of limited-time promotional sales.

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This article is about NoobsAreCoolAndCoolerThanCasual/Executioner. You may be looking for other uses of Executioner.

Overview

The Executioner is a ranged ground tower that was unlocked by triumphing Totality Tower. It could have also been obtained through a gamepass for  750 during the Solar Eclipse Event, and  699 during the Haunted Harvest Event.

The Executioner attacks by throwing its axe at an enemy. The axe will travel to that enemy and damage it, and then bounce to other enemies. Any enemy that is in Executioner's range when the axe is thrown may be targeted. The enemy it bounces onto depends on the Executioner's current targeting option. This axe can bounce 2 times (4 times at Level 2, 8 times at Level 3-4, and 15 times at Level 5). If the axe runs out of bounces or there are no enemies to bounce to, it will travel back to the Executioner. The Executioner's axe can also hit other enemies without directly targeting them if they are in its flight path, even if it used all of its bounces. However, it can only hit up to three enemies at once per axe tick. The effective firerate of the Executioner depends on when the axe returns to it; if the axe bounces multiple times or it travels long distances to its targets there will be a greater delay per attack. Additionally, bounces will be fixed proportional to the amount of enemies. For example, if the Executioner can inflict up to 15 bounces at maximum level, then a single bounce will be spread across 15 enemies. However, if a single enemy is within the range of the Executioner, then all fifteen bounces will be inflicted on the single enemy.

This makes the Executioner a powerful hybrid tower capable of handling either crowds or isolated enemies with relative ease.

Additionally, each attack applies bleed to enemies. Each bleed applied will only deal damage to an enemy once before disappearing, with there also being a 1 second delay between each bleed damage. Additionally, it can only deal damage while bleed is not being applied. This bleed can stack up to 40 times, which will cause a bleed collapse, dealing increased damage to the enemy instantly. The damage dealt varies based on an enemy's max health and the Executioner's base bleed damage, EV (exponential value) and how many bleed stacks are removed at once. Because of this, when the enemy receives bleed damage from the enemy over time, it is calculated as:

(Base Bleed Damage×(10.9))×(Enemy Max HealthEV)

While bleed is collapsing on an enemy, it is calculated as:

(Base Bleed Damage×(400.9))×(Enemy Max HealthEV)

Damage from bleed is always rounded down, for both damage over time and from bleed collapse. Additionally, damage from bleed damage will not be displayed as the full damage dealt for the Executioner unless only one Executioner was applying bleed. Damage displayed will be based on the number of bleed stacks applied by the selected Executioner. This damage is not affected by Damage Buffs.

The Executioner's high damage and ability to damage multiple enemies makes it a great tower for area of effect. However, it is very weak against singular enemies. The Executioner has hidden detection at Level 4 and flying detection at Level 0.

The Executioner possesses the passive ability Execution. When an enemy falls below 25% of its maximum health, the Executioner deals increased damage to that enemy, with the multiplier scaling by level up to 2× damage at max.

The Executioner has a placement limit of six per player.

Upgrades

Trained Throwing
Level 1 • Cost: Trained Throwing -  $750

 

3.008 > 2.008 Firerate  

+2 Range  


Sell price changes to  $1,000

 
Bloodseeker
Level 2 • Cost: Bloodseeker -  $5,525

 

+2 Damage  

+2 Bounces


Sell price changes to  $2,842

 
Bloodhound
Level 3 • Cost: Bloodhound -  $22,500

 

+2 Range  

0.15 > 0.075 Tick Rate  

•50 Max Stacks  

+6 Bounces

1.25x > 1.5x Execution Multiplier 

Sell price changes to  $10,342

 

 

+18 Damage  

0.075 > 0.05 Tick Rate  

•3 Bleed Stacks  

•100 Max Stacks  

+7 Bounces

1.5x > 2x Execution Multiplier 


Sell price changes to  $23,175

 

Execution

Execution
Level 0+

The Executioner deals multiplied damage to enemies under 25% of their maximum HP. Multiplier is proportional to Executioner's level, up to 2x at maximum level.

 

Stats Table

To see all the previous statistics of this tower, see the Umbra simping page, while for the statistics without the Firerate Bug, visit the Firerate Bug page.

Level Total Price Damage Firerate[1] Tick Bounces Max Hits Execution Multiplier Bleed Stack EV Max Stack Range DPS[2] Cost Efficiency
0  $2,250 10 3.008 0.15 2 3 1.25x 1 0.15 30 12 6.65  $338.35
1  $3,000 10 2.008 0.15 2 3 1.25x 1 0.15 30 14 9.96  $301.20
2  $8,525 12 2.008 0.15 4 3 1.25x 1 0.15 30 14 23.90  $356.69
3  $31,025 12 2.008 0.075 8 3 1.5x 1 0.15 50 16 99.60  $311.50
4  $69,525 30 2.008 0.05 15 3 2x 3 0.15 100 16 224.10  $310.24

Skins

To see all the upgrades of a skin, see the yes page.

 
The cost of justice is absolute. Even through death, I shall condemn witches and warlocks alike...and yet, I can not forget what he has done for me...
Skin Spooky
Rarity Event
Obtained From Haunted Harvest Season

Pros and Cons

Pros Cons
  • Exceptional crowd control with multi-enemy bleed effects.
  • Scales powerfully into mid and late game stages.
  • Bleed inflicts consistent damage, even when enemies leave range.
  • Execution passive ensures constant pressure on weakened enemies.
  • Capable of extremely high DPS across diverse enemy types.
  • Detects and counters flying enemies from base level.
  • Bleed collapse rivals top-tier towers like Warlock and Slasher for burst damage.
  • Adaptive bounce mechanics focus damage as enemy density shifts.
  • Hybrid profile allows reliable performance against both crowds and bosses.
  • Can reach up to 45 bleed stacks with a single throw at max level.
  • Execution passive acts as a dependable leak catcher.
  • Great cost efficiency for a crowd control tower.
  • Excels at delivering large amounts of damage in rapid bursts.
  • Strong synergy with Firework Technician, gaining up to 15 possible firework triggers per throw at max upgrade.
  • Premier choice as a Breaker-class counter.
  • Generous placement limit supports rapid bleed buildup.
  • Gains tremendous DPS boosts from damage buffs, especially under Execution.
  • Lacks bounce capability at early levels, making initial crowd control mediocre.
  • Not practical for early game strategies due to upgrade requirements.
  • Below-average range throughout, being only comparable to the Pyromancer.
  • Bleed stacking is sluggish at lower levels.
  • Reliant on enemies dropping below 25% HP for Execution to trigger, limiting optimal damage early.
  • No innate hidden or lead detection, reducing reliability in some waves.
  • Bleed collapse effect requires active and consistent tower spam to maximize.
  • Bounce mechanics may split damage across too many targets, reducing effectiveness.
  • Jack-of-all-trades nature means it is only average for both single-target and crowd scenarios compared to specialists like the Annihilator.
  • Bleed collapse is only substantial at max level.
  • Maxing out the tower is expensive, totaling nearly  $40,000.
  • Firerate fluctuates and depends on axe return timing, making output inconsistent.
  • Placement cap of 6 restricts full map control.
  • Firerate-based buffs offer limited benefit due to weapon mechanics.

Lore

Once feared as a relentless agent of justice, the Executioner’s legend stretches back to the earliest days of the god cube’s arrival. During the infamous witch hunts chronicled in A Dark Tale, he alone drove away The Umbra, but this victory came at a deep personal cost. In a moment of fate, the Executioner encountered a god cube fragment. The shard’s power forever altered his axe, granting it will of its own—each throw saw the weapon miraculously return to his grasp, and with every swing, the tool of judgment grew sentient.

More than just physical strength, the fragment bound the Executioner’s life-force to the axe, rendering him effectively immortal. Centuries passed, but the weight of this unending existence grew heavy. The Executioner’s unwavering sense of honor and commitment to justice became his only anchor as allies faded and new eras dawned. With each life he touched, he endured the pain of watching them fall to time while he remained, condemned to outlive every bond—and every regret.

The Executioner’s solemn reflection came to define him. In his own words: “Justice is absolute. Yet the cost is carved upon my soul.” This self-awareness, tinged with melancholy, kept him distant from others, resigned to roam the world with his sentient axe as both companion and curse.

When apocalypse descended and chaos swept the earth, the Executioner at last found purpose anew. Evil’s resurgence provided him reason to fight on, restoring the fragile balance he’d once defended. Yet fate would test him again—Umbra’s return saw him captured and imprisoned, forced to witness injustice’s rise while powerless.

Umbra’s defeat at the hands of the T.D.S. Organization changed everything. Liberated but displaced, the Executioner struggled to adapt to a new world. His traditional crusader armor was swapped for tactical gear, and the customs of the modern squadron upended everything he’d known. At first, few dared approach his pensive, stoic presence; his only solace lay in the camaraderie he gradually built among those within the Event squadron.

With time, the Executioner came to form genuine bonds. The respect he earned from his closest allies, especially the Slasher, Toxic Gunner, Jester, Hallow Punk, Harvester, and Warlock finally offered him something he’d never truly had—a cause worth protecting, and people worth sacrificing for. For the first time in ages, he allowed himself to hope: perhaps, surrounded by those who understood his burden, he might someday find peace—even in death.

As Ominous threatens to unleash ruin, Executioner faces the most personal challenge yet. To him, Ominous echoes a memory of an old rival—a chance for redemption or resolution. Whether he falls or prevails, the Executioner vows to fight until his blazing honor is finally snuffed out, refusing to betray the justice he embodies.

Trivia

  • The Executioner's design uses the "Executioner Remodel" model from Tower Defense Simulator: Scene Creator.
    • If you enjoy these designs, consider showing the creator of this game, Lowernabover, some support.
  • While the Executioner radiates a stoic and silent intensity, things get hilariously awkward whenever he’s with people he likes—he breaks out his high-pitched voice and gets weirdly eccentric.
  • Despite his unflappable persona, the Executioner has absolutely no patience for Pumpking Ominous.
    • To him, Ominous is a grim reminder of both The Umbra and, even more so, Jaxe.
  • If you’re wondering about his preferred style of monster removal, it’s decapitation—no hesitation.
    • When enemies who posses a death animation (like the Fallen Shield) die from the Execution passive, their head will disappear.
  • He’s a massive Game of Thrones fan. His favorite line? “The man who passes the sentence should swing the sword.” Fitting, right?
  • Unlike the Spookraven Hunter, the Executioner’s Spooky skin isn’t a separate character—it’s actually a what-if design for his ghostly form.
  • The Executioner isn’t just handy with an axe—he’s a top-tier pumpkin carver.
    • His pumpkins are so good, he’s always locked in a friendly rivalry with the Slasher to claim the title of “Pumpkin Carving Champion.”
  • Fun fact: Pumpking Ominous is genuinely afraid of the Executioner… after all, the last place you want to be is on the wrong end of a world-class pumpkin carver.
  • The Executioner is the second ground tower that can detect flying enemies, with the first being the Hunter.
  • The Executioner may have based been on the Executioner card from Clash Royale and the Boomerang Thrower from the Bloons Tower Defense game series.
    • The store description of the Executioner is a reference to the Avatar: The Last Airbender franchise.
    • The Executioner's flying detection may have also been based on the Executioner card's ability to attack air troops.

Update History

For previous cosmetic variations, see the Umbra page.

For whom the bell tolls...

Notes

  1. ↑ The firerate assumes that the axe returns on time.
  2. ↑ DPS assumes that only one enemy is hit per throw. DPS also assumes that the axe returns on time.
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