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Fallen King
Legacy • Modern
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This article is about Fallen King. You may be looking for other uses of Fallen or King.

There's the Fallen King!
―Dispatcher dialogue on Wave 40 (Fallen)
This is it, it's all or nothing from here on out!
Let's show the Fallen King who he messed with!

―Commander dialogue on Wave 30 (The Takeover Event, Extreme)
He’s coming…
I hope you're ready, soldier; the Fallen King is upon us!
TAKE HIM OUT QUICKLY!

―Commander dialogue on Wave 40 (Formerly, Fallen)
He’s coming…
I hope you're ready solider[sic], the Fallen King is upon us!
TAKE HIM OUT QUICKLY!

―Commander dialogue on Wave 40 (Formerly, Fallen)

Description

The Fallen King is the final boss of Fallen mode and The Takeover Event.

While it walks quite slowly, it has a high amount of health and multiple abilities, that allow it to summon enemies, stun towers or to make itself stronger. It is also immune to being stunned by towers like the Electroshocker and only slowed down, frozen by freezing towers like the Freezer, slowed down by the Toxic Gunner, knocked back by towers like the Brawler, confused by the Jester, damaged by the Nuke's fallout damage, slowed down by the DJ Booth or have its defense reduced.

It has five abilities:

  1. First is Undead Charge, which makes it raise its sword forward, summoning five Necrotic Skeletons with a 0.25 second delay between each one.
  2. The second ability, Summon, is another summoning ability, though this one makes the Fallen King raise its sword in the air, which summons forty enemies, which can be the Fallen Hero, Fallen Giant, Corrupted Fallen, Possessed Armor and Fallen Necromancer. Only can happen once.
  3. The third ability, Sword Swing, makes it slash its sword multiple times, stunning towers for 6 seconds and damaging units by 100 each swing.
  4. The fourth ability is Fallen Comet, where it impales its sword into the ground, causing multiple shards to fall down from the sky, stunning towers for 5 seconds and dealing 50 damage to any unit hit.

It also has a fifth ability, Bone Armor, which is a passive ability that happens when the Fallen King loses health, making it gain Defense until it reaches a Defense of 60% or higher. It uses the following equation to decide if it should increase its Defense:
Default Health−Current HealthDefault Health×100
Default health initially is the starting health value of the Fallen King, which for example in solo matches is 250,000 while current health is just how much health it currently has. Once the result of the equation is equal or higher to 20, and as long as its current Defense is not the same or higher as its max Defense, its Defense will increase by 15% and the default health value will change into whatever its health was at the moment of the Defense getting increased. For example, if it increases its Defense while its current health is 160,000, default health will change to that number, and then its Defense will be increased by 15%. Due to this, the required damage for it to increase starts out at 20% of its max health and gets lower with each requirement. Therefore, it will increase its Defense after losing at least 20% of its health, then 36%, 51.2% and 59.4%, varied based on the health the Fallen King had during each increase.

Because of how its Bone Armor mechanic works, in Challenge Maps where the Fallen King has lower health, it will instantly gain Defense due to its default health being 250,000 and its current health being for example 75,000. This would make a number larger than 20 in the equation, making it have Defense instantly. In the case of it having its health increased, this is entirely dependent on the source. For example, the Bloated attribute will boost its default health value, meaning it will gain 15% more Defense at 400,000 health, but the Double Health modifier will not boost it, meaning it will gain a Defense boost at the same health as without it, that being 200,000 health.

Logbook Description

"The Fallen King once ruled his kingdom with wisdom and compassion. When magic began to fade, he searched everywhere for salvation, but failed. When he returned, it was too late. As a last resort, the Queen used her life to cast an ancient spell, believing it would bring magic back to their kingdom. Instead, it released a curse that consumed everything. Now, he rules an empty kingdom with an insatiable army that only hungers for battle. They raid endlessly, fighting because war is the only outlet they have left. Deep within, despite him not recognizing it, the King searches for someone strong enough to end his torment and finally grant him the peace he failed to give his people."

Appearance

The Fallen King wears a silver and dark grey armor, with cyan spikes on its shoulders as well as cyan details on its arms, torso and legs. A cyan diamond can be found in its lower torso, and it wears silver boots with small diamonds in their front. The Fallen King also wears a helmet that shows its cyan glowing eyes and a cyan crown with crystals in it. Lastly, it carries a sharp cyan sword as well as a shield, with a diamond in the middle and cyan spikes on the sides.

When defeated, the Fallen King will throw its sword on the ground and disappear in a beam of light. That animation is different upon triggering the Hidden Wave, where it will later come back with some differences as the Awakened Fallen King.

Strategy

  • As with most major bosses, high DPS towers such as the Minigunner, Pursuit, Ranger, Turret and Accelerator are recommended to deal with the Fallen King.
    • The Commander, Mercenary Base and DJ Booth can also be used to boost these towers.
    • They should also be able to take care of the Fallen King's summons pretty easily.
    • The Ranger and Pursuit are immune to stuns from the Fallen King's abilities, making them very useful against it.
  • As the Fallen King has the Boss and Stun Immunity attribute, it cannot be shocked, stunned or frozen by most towers.
    • The Freezer, Frost Blaster and Sledger can only chill the Fallen King instead of freezing it.
    • The Electroshocker, Tesla and Warden also cannot stun it, and have a weaker slowing effect on it.
      • However, these towers can be useful against the enemies that appear before the Fallen King.
    • The Toxic Gunner cannot slow this enemy down as it is immune to its slowing effect. It can, however, be useful against the enemies that appear before it.
    • The Jester cannot confuse the Fallen King, but it can slow it down with its ice bombs.
  • Make sure to sell any Farms to maximize the number of towers attacking the Fallen King. They do not produce any income anymore, still count towards your tower limit, and can be replaced by a more useful tower.
    • The Cowboy and Golden Cowboy can still produce income, so you can keep them if you need more cash for your towers. However, this is generally not necessary, as you will get a lot of cash from damaging enemies and the Fallen King itself.
  • If you want to activate the Hidden Wave, it will be helpful to bring the Gatling Gun, as you can manually aim at the Fallen King to quickly kill it instead of having to set your towers to Strongest targeting.

Sounds

Sound Description
Summon Abilities
When the Fallen King performs Undead Charge ability
When the Fallen King performs Summon ability
Stun Abilities
When the Fallen King performs Sword Swing ability
When the Fallen King performs Fallen Comet ability
Death
When the Fallen King dies
When the Fallen King dies before transforming into the Awakened Fallen King

Animations

Thumbnails

Icons

Promotional Videos

Trailers

Cutscenes

Renders

Badges

Miscellaneous

Trivia

  • The Fallen King carries both its sword and shield like the Fallen King before the Overhaul Update, compared to the Fallen King iteration from 2020-2024 which had its shield on the left arm and only revealed its sword in abilities.

Update History

  • 2 August 2024 - v1.27.0
    • Fallen King added.
    • Bug: Poison and electric defense dropping does not decrease Fallen King's defense.
    • Bug: If its defense is reduced by more than 20%, it will start increasing its decreasing its defense through Bone Armor.
    • Bug: Fallen King slightly floats above the ground when made larger or smaller.
  • 9 August 2024 - v1.27.5
    • Health increased from 175,000 to 200,000.
      • Trio health increased from 192,600 to 220,100.
      • Quad health increased from 210,100 to 240,100.
    • Cash given increased from Cash$17,500 to Cash$20,000 every 10% health.
  • 28 August 2024 - v1.29.0
    • Bug: Can be slowed down by the DJ Booth.
  • 31 August 2024 - v1.29.7
    • Bugfix: No longer can be slowed down by the DJ Booth.
  • 6 November 2024 - v1.40.0
    • Fallen King can no longer have its defense dropped.
    • Bugfix: Fallen King's defense can now be dropped by poison and electric defense dropping towers, if it has no Boss attribute, though the Jester still cannot drop it.
  • 22 January 2025 - v1.50.0
    • Bug: Fallen King does not create a Corpse on death while it has Corpse attribute.
  • 9 April 2025 - v1.60.0
  • 23 April 2025 - v1.62.0
    • No longer appears in the PVP Test as it has been removed.
  • 11 June 2025 - v1.67.0
    • Health increased from 200,000 to 250,000 in Sandbox mode.
    • Speed increased from Very Slow (1.3) to Slow (1.5).
    • Cash given changed from Cash$20,000 every 10% health to Cash$2,000 every 1% health lost.
    • New ability Fallen Comet added.
    • Undead Charge's Necrotic Skeleton spawns reduced from 10 to 8.
    • Sword Swing's damage reduced from 150 to 100.
    • Bug: Fallen Comet ability can cause frame drops.
  • 25 June 2025 - v1.68.0
    • Health decreased from 250,000 to 200,000 in Sandbox mode.
    • Fallen Comet ability cooldown increased from 45 to 50.
  • 12 September 2025 - v1.74.3a
  • 22 September 2025 - v1.74.3g
    • No longer appears in Sk8 P4rk, as it has been removed.
  • 28 January 2026 - v1.84.0
    • Health increased from 200,000 to 250,000.
    • Speed decreased from Slow (1.5) to Very Slow (1.4).
    • Cash given increased from Cash$2,000 every 1% health lost to Cash$10,000 every 5% health lost.
    • Summon ability changed.
      • Number of enemies spawned increased from 6 to 40.
      • Now summons in the Fallen Necromancer.
      • All enemies now have an equal chance of being spawned.
      • Now can only be used once.
      • Cooldown decreased from 35 to 15.
    • Undead Charge's Necrotic Skeleton spawn count reduced from 8 to 5.
    • Sword Swing cooldown increased from 20 to 25.
    • Fallen Comet cooldown decreased from 50 to 45.
    • Bone Armor Defense boost decreased from 20% to 15%.
  • 11 February 2026 - v1.85.0
  • 22 May 2026 - v1.91.0
    • Bugfix: No longer floats above the ground when made larger or smaller.


Fallen
Previous Debut Current Debut Next Debut
Fallen Guardian
Wave 38
Fallen King
Wave 40
Awakened Fallen King & Warden
Wave ???
Extreme (The Takeover)
Previous Debut Current Debut Next Debut
Fallen Summoner
Wave 29
Fallen King
Wave 30
End
N/A


Normal Gamemode Enemies
Easy Mode
Casual Mode
Intermediate Mode
Molten Mode
Fallen Mode
Frost Mode
Challenge Trials
Hardcore Mode
Voidcore Mode
Special & PVP Enemies
Basic Arena
Molten Arena
Fallen Arena
Polluted Wasteland II
Badlands II
Pizza Party
Tutorial
Headache Headquarters
Sandbox Exclusive Enemies
Legacy Molten Mode
Golden Mode
Legacy Fallen Mode
Brain Rot
Other
Event Enemies
The Heights
Area 51
Nightmare Carnival
Village of Despair
Eggy Island
Trick or Threat Town
Outpost 32
(Frost Invasion)
Cyber City
Solar Eclipse Event Rotfield
Foggy Forest
Tower Outskirts
Totality Tower
D00M's Revenge
Cold Ambush
Lunar Overture Event A Dark Tale
The Haunted Past
The Great Finale
Krampus Frosthold
Huevous Hunt
The Classic Event Classic Candy Cane Lane
Classic Winter
Classic Forest Camp
Classic Island Chaos
Classic Castle
Hexscape Event Failed Gateway
The Nightmare Realm
Containment
Pls Donate
Outpost 32
(Operation I.C.E)
Korblox Temple
Bathroom Approach
Sk8 P4rk Noob
Pro
Master
Extreme
Halloween 2025 Live Events
Null & Void Event Outpost 16
Banlands
Blind Faith
The Narratorium
Backyard Legends Event Backyard Beginnings
Competition Court
Victory Field
Halloween 2026 Live Events
Solar Requiem Event Sorrowful Remains
Nightmare Flash
Poor Recollection
Legacy Enemies
Replaced
Pre-MEGA
Polluted Wasteland
Hidden Wave (Legacy)
Other
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