Fallen King

- There's the Fallen King!
- ―Dispatcher dialogue on Wave 40 (Fallen)

- This is it, it's all or nothing from here on out!
Let's show the Fallen King who he messed with! - ―Commander dialogue on Wave 30 (The Takeover Event, Extreme)
Description
The Fallen King is the final boss of Fallen mode and The Takeover Event.
While it walks quite slowly, it has a high amount of health and multiple abilities, that allow it to summon enemies, stun towers or to make itself stronger. It is also immune to being stunned by towers like the Electroshocker and only slowed down, frozen by freezing towers like the Freezer, slowed down by the Toxic Gunner, knocked back by towers like the Brawler, confused by the Jester, damaged by the Nuke's fallout damage, slowed down by the DJ Booth or have its defense reduced.
It has five abilities:
- First is Undead Charge, which makes it raise its sword forward, summoning five Necrotic Skeletons with a 0.25 second delay between each one.
- The second ability, Summon, is another summoning ability, though this one makes the Fallen King raise its sword in the air, which summons forty enemies, which can be the Fallen Hero, Fallen Giant, Corrupted Fallen, Possessed Armor and Fallen Necromancer. Only can happen once.
- The third ability, Sword Swing, makes it slash its sword multiple times, stunning towers for 6 seconds and damaging units by 100 each swing.
- The fourth ability is Fallen Comet, where it impales its sword into the ground, causing multiple shards to fall down from the sky, stunning towers for 5 seconds and dealing 50 damage to any unit hit.
It also has a fifth ability, Bone Armor, which is a passive ability that happens when the Fallen King loses health, making it gain Defense until it reaches a Defense of 60% or higher. It uses the following equation to decide if it should increase its Defense:
Default health initially is the starting health value of the Fallen King, which for example in solo matches is 250,000 while current health is just how much health it currently has. Once the result of the equation is equal or higher to 20, and as long as its current Defense is not the same or higher as its max Defense, its Defense will increase by 15% and the default health value will change into whatever its health was at the moment of the Defense getting increased. For example, if it increases its Defense while its current health is 160,000, default health will change to that number, and then its Defense will be increased by 15%. Due to this, the required damage for it to increase starts out at 20% of its max health and gets lower with each requirement. Therefore, it will increase its Defense after losing at least 20% of its health, then 36%, 51.2% and 59.4%, varied based on the health the Fallen King had during each increase.
Because of how its Bone Armor mechanic works, in Challenge Maps where the Fallen King has lower health, it will instantly gain Defense due to its default health being 250,000 and its current health being for example 75,000. This would make a number larger than 20 in the equation, making it have Defense instantly. In the case of it having its health increased, this is entirely dependent on the source. For example, the Bloated attribute will boost its default health value, meaning it will gain 15% more Defense at 400,000 health, but the Double Health modifier will not boost it, meaning it will gain a Defense boost at the same health as without it, that being 200,000 health.
Logbook Description
"The Fallen King once ruled his kingdom with wisdom and compassion. When magic began to fade, he searched everywhere for salvation, but failed. When he returned, it was too late. As a last resort, the Queen used her life to cast an ancient spell, believing it would bring magic back to their kingdom. Instead, it released a curse that consumed everything. Now, he rules an empty kingdom with an insatiable army that only hungers for battle. They raid endlessly, fighting because war is the only outlet they have left. Deep within, despite him not recognizing it, the King searches for someone strong enough to end his torment and finally grant him the peace he failed to give his people."
Appearance
The Fallen King wears a silver and dark grey armor, with cyan spikes on its shoulders as well as cyan details on its arms, torso and legs. A cyan diamond can be found in its lower torso, and it wears silver boots with small diamonds in their front. The Fallen King also wears a helmet that shows its cyan glowing eyes and a cyan crown with crystals in it. Lastly, it carries a sharp cyan sword as well as a shield, with a diamond in the middle and cyan spikes on the sides.
When defeated, the Fallen King will throw its sword on the ground and disappear in a beam of light. That animation is different upon triggering the Hidden Wave, where it will later come back with some differences as the Awakened Fallen King.
Strategy
- As with most major bosses, high DPS towers such as the Minigunner, Pursuit, Ranger, Turret and Accelerator are recommended to deal with the Fallen King.
- The Commander, Mercenary Base and DJ Booth can also be used to boost these towers.
- They should also be able to take care of the Fallen King's summons pretty easily.
- The Ranger and Pursuit are immune to stuns from the Fallen King's abilities, making them very useful against it.
- As the Fallen King has the Boss and Stun Immunity attribute, it cannot be shocked, stunned or frozen by most towers.
- The Freezer, Frost Blaster and Sledger can only chill the Fallen King instead of freezing it.
- The Electroshocker, Tesla and Warden also cannot stun it, and have a weaker slowing effect on it.
- However, these towers can be useful against the enemies that appear before the Fallen King.
- The Toxic Gunner cannot slow this enemy down as it is immune to its slowing effect. It can, however, be useful against the enemies that appear before it.
- The Jester cannot confuse the Fallen King, but it can slow it down with its ice bombs.
- Make sure to sell any Farms to maximize the number of towers attacking the Fallen King. They do not produce any income anymore, still count towards your tower limit, and can be replaced by a more useful tower.
- The Cowboy and Golden Cowboy can still produce income, so you can keep them if you need more cash for your towers. However, this is generally not necessary, as you will get a lot of cash from damaging enemies and the Fallen King itself.
- If you want to activate the Hidden Wave, it will be helpful to bring the Gatling Gun, as you can manually aim at the Fallen King to quickly kill it instead of having to set your towers to Strongest targeting.
Sounds
| Sound | Description |
|---|---|
| Summon Abilities | |
| When the Fallen King performs Undead Charge ability | |
| When the Fallen King performs Summon ability | |
| Stun Abilities | |
| When the Fallen King performs Sword Swing ability | |
| When the Fallen King performs Fallen Comet ability | |
| Death | |
| When the Fallen King dies | |
| When the Fallen King dies before transforming into the Awakened Fallen King | |
Gallery
Animations
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Walking animation (2 August 2024 – Present)
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Undead Charge animation (2 August 2024 – Present)
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Summon animation (2 August 2024 – Present)
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Sword Swing animation (2 August 2024 – Present)
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Fallen Comet animation (2 August 2024 – Present)
Thumbnails
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Fallen King on the game thumbnail.
Icons
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Fallen King on the game icon.
Promotional Videos
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Fallen King on a promotional video.
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Fallen King on a promotional video.
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Fallen King on a promotional video.
Trailers
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Fallen King in the game trailer.
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Fallen King in the game trailer.
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Fallen King in the game trailer.
Cutscenes
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Fallen King in the Outpost 16 opening cutscene.
Renders
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Fallen King on a render.
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Fallen King on a render.
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Fallen King on the Fallen mode icon.
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Fallen King on the matchmaking icon.
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Fallen King on the Main Lobby Matchmaking mural.
Badges
Miscellaneous
Trivia
- The Fallen King carries both its sword and shield like the Fallen King before the Overhaul Update, compared to the Fallen King iteration from 2020-2024 which had its shield on the left arm and only revealed its sword in abilities.
Update History
- 2 August 2024 - v1.27.0
- Fallen King added.
- Bug: Poison and electric defense dropping does not decrease Fallen King's defense.
- Bug: If its defense is reduced by more than 20%, it will start increasing its decreasing its defense through Bone Armor.
- Bug: Fallen King slightly floats above the ground when made larger or smaller.
- 9 August 2024 - v1.27.5
- Health increased from 175,000 to 200,000.
- Trio health increased from 192,600 to 220,100.
- Quad health increased from 210,100 to 240,100.
- Cash given increased from
$17,500 to $20,000 every 10% health.
- Health increased from 175,000 to 200,000.
- 28 August 2024 - v1.29.0
- Bug: Can be slowed down by the DJ Booth.
- 31 August 2024 - v1.29.7
- Bugfix: No longer can be slowed down by the DJ Booth.
- 6 November 2024 - v1.40.0
- 22 January 2025 - v1.50.0
- 9 April 2025 - v1.60.0
- Now appears in High Rank PVP Test.
- 23 April 2025 - v1.62.0
- No longer appears in the PVP Test as it has been removed.
- 11 June 2025 - v1.67.0
- Health increased from 200,000 to 250,000 in Sandbox mode.
- Speed increased from Very Slow (1.3) to Slow (1.5).
- Cash given changed from
$20,000 every 10% health to $2,000 every 1% health lost. - New ability Fallen Comet added.
- Undead Charge's Necrotic Skeleton spawns reduced from 10 to 8.
- Sword Swing's damage reduced from 150 to 100.
- Bug: Fallen Comet ability can cause frame drops.
- 25 June 2025 - v1.68.0
- Health decreased from 250,000 to 200,000 in Sandbox mode.
- Fallen Comet ability cooldown increased from 45 to 50.
- 12 September 2025 - v1.74.3a
- Now appears in Sk8 P4rk Extreme difficulty as part of The Takeover Event.
- Has 125,000 health in Sk8 P4rk.
- Now appears in Sk8 P4rk Extreme difficulty as part of The Takeover Event.
- 22 September 2025 - v1.74.3g
- No longer appears in Sk8 P4rk, as it has been removed.
- 28 January 2026 - v1.84.0
- Health increased from 200,000 to 250,000.
- Speed decreased from Slow (1.5) to Very Slow (1.4).
- Cash given increased from
$2,000 every 1% health lost to $10,000 every 5% health lost. - Summon ability changed.
- Number of enemies spawned increased from 6 to 40.
- Now summons in the Fallen Necromancer.
- All enemies now have an equal chance of being spawned.
- Now can only be used once.
- Cooldown decreased from 35 to 15.
- Undead Charge's Necrotic Skeleton spawn count reduced from 8 to 5.
- Sword Swing cooldown increased from 20 to 25.
- Fallen Comet cooldown decreased from 50 to 45.
- Bone Armor Defense boost decreased from 20% to 15%.
- 11 February 2026 - v1.85.0
- Logbook description added.
- 22 May 2026 - v1.91.0
- Bugfix: No longer floats above the ground when made larger or smaller.
| Previous Debut | Current Debut | Next Debut |
|---|---|---|
| Fallen Guardian Wave 38 |
Fallen King Wave 40 |
Awakened Fallen King & Warden Wave ??? |
| Extreme (The Takeover) | ||
|---|---|---|
| Previous Debut | Current Debut | Next Debut |
| Fallen Summoner Wave 29 |
Fallen King Wave 30 |
End N/A |